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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4096 / frame_86 / DoAction.as
Text File  |  2011-09-19  |  4KB  |  108 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2797 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -842 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 368)
  9.    {
  10.       if(eval("\x01") != 598)
  11.       {
  12.          if(eval("\x01") != 55)
  13.          {
  14.             if(eval("\x01") != 338)
  15.             {
  16.                if(eval("\x01") != 510)
  17.                {
  18.                   if(eval("\x01") != 661)
  19.                   {
  20.                      if(eval("\x01") != 718)
  21.                      {
  22.                         if(eval("\x01") != 187)
  23.                         {
  24.                            if(eval("\x01") != 495)
  25.                            {
  26.                               if(eval("\x01") != 717)
  27.                               {
  28.                                  if(eval("\x01") == 347)
  29.                                  {
  30.                                     set("\x01",eval("\x01") + 370);
  31.                                     break;
  32.                                  }
  33.                                  if(eval("\x01") != 882)
  34.                                  {
  35.                                     if(eval("\x01") == 118)
  36.                                     {
  37.                                        set("\x01",eval("\x01") + 291);
  38.                                        _parent.SPELL_GLYPH.fading = 1;
  39.                                        _parent.CASTING = false;
  40.                                        break;
  41.                                     }
  42.                                     if(eval("\x01") == 409)
  43.                                     {
  44.                                        set("\x01",eval("\x01") - 409);
  45.                                        break;
  46.                                     }
  47.                                  }
  48.                                  set("\x01",eval("\x01") - 764);
  49.                               }
  50.                               set("\x01",eval("\x01") - 530);
  51.                               continue;
  52.                            }
  53.                            set("\x01",eval("\x01") - 308);
  54.                            continue;
  55.                         }
  56.                         set("\x01",eval("\x01") + 474);
  57.                         ┬º┬ºpush("\x0f");
  58.                         ┬º┬ºpush(1);
  59.                      }
  60.                      set("\x01",eval("\x01") + 164);
  61.                      if(function ┬º\x01\x02┬º()
  62.                      {
  63.                         return 2797 % 511 * 5;
  64.                      })
  65.                      {
  66.                         set("\x01",eval("\x01") - 764);
  67.                      }
  68.                      continue;
  69.                   }
  70.                   set("\x01",eval("\x01") - 151);
  71.                   var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  72.                   {
  73.                      return 2797 % 511 * 5;
  74.                   };
  75.                   continue;
  76.                }
  77.                set("\x01",eval("\x01") - 172);
  78.                ┬º┬ºpush("\x0f");
  79.                continue;
  80.             }
  81.             set("\x01",eval("\x01") + 260);
  82.             ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  83.             {
  84.                return 2797 % 511 * 5;
  85.             }));
  86.             continue;
  87.          }
  88.          set("\x01",eval("\x01") + 292);
  89.          if(function ┬º\x01\x02┬º()
  90.          {
  91.             return 2797 % 511 * 5;
  92.          })
  93.          {
  94.             set("\x01",eval("\x01") + 370);
  95.          }
  96.          continue;
  97.       }
  98.       set("\x01",eval("\x01") + 120);
  99.       ┬º┬ºpush(!function ┬º\x01\x02┬º()
  100.       {
  101.          return 2797 % 511 * 5;
  102.       });
  103.       continue;
  104.    }
  105.    set("\x01",eval("\x01") - 313);
  106.    ┬º┬ºpush(true);
  107. }
  108.